You play as the new Wiz-Kid in town, who can perform magic using combos of skating tricks! Use your magical skateboard to explore the whimsical city, find collectible cards, and socialize with your wacky new neighbors!
My role on the team was focused on programming and designing the quests and dialogue system. For this I implemented Yarnspinner and built off of the base code to tweak it to fit the game and handle the quest interactions. I also particpated in many design discussions about the game as a whole and was active in giving feedback about all parts of the game including the art and portions of the game I was not directly involved in. Additionally, I took on implementing VFX to make the magic spells pop and have their own flavor reflected in the trick effects.
This game was made in C# using the Unity3D game engine.
Find it on Steam here!
...or on itch.io here!
You are in charge of saving a solar system from being sucked into a black hole! Manage three workers by moving them between five planets as they work to stabilize the orbits. There's one problem however, the planets all have different time speeds relative to each other based on their distance to the black hole and you must make sure your workers don't become estranged from their relative's time. If your workers age too differently from their family back on their home planet, they will become unhappy and subsequently less productive. Can you balance their sanity with saving the solar system?
My role in this game was very general as it was a small team so we all had a lot of input on every aspect of the project. This involved being a major part of design discussions, as well as doing programming and most of the visual art. As the main artist in both UI and general assets, I was in charge of implementing the art and programming the UI. With so much information to be communicated to the player, it was a fun challenge keeping the UI informative yet never overly complicated.
This game was made in JavaScript using the Phaser CE framework. I used Adobe Illustrator for the art assets.
Play the game here!
Throw balls into mitts with the help of big eyes in space! The beams emmited from the eyes will effect the flight of your ball in different ways. Some push, some pull, some effect gravity, and others will collide with your ball in interesting ways. This game was originally made for the one week long 1-Button Jam 2020, but expanded upon after the game jam ended. It still only requires one button to play!
This game was made in Unity 2D. I used Affinity Designer for the art assets.
Play the game here!
Compete with your friends through a day night cycle as you each race to collect the most coins. Be wary however because your dreams are not always as straightforward as they may seem.
I used Adobe Illustrator to design the cards and watercolors and a handmade stamp for the coins.
Rules
I have been making little people and objects out of paper, glue and sometimes wire since 2014! I enjoy doing highly detailed little projects. They are all handcut pieces from solid colored sheets of paper.
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